[Twitch] Support Stream - AI - Dec. 2, 2014

[Question]

Does it require a special system to create AI for an open world game where pedestrians walk on the curb and cars follow the traffic laws? Or can this be done using just the systems available that would normally be used for regular AI. And how efficient would something like this be when it’s fully made with Blueprint, or if it’s made in C++ but expanded with Blueprint? For me, it doesn’t necessarily need to be incredibly realistic, but a system where cars follow the basic rules and pedestrians don’t walk on the road would be enough.