[Twitch] NEW! Training Stream - Spline and Spline Mesh Components - Dec. 9, 2014

Hi I’m trying to use a spline with spline mesh to display and aim the trajectory of a missile that would be launched form the player. I’m having trouble attaching the spline to the player actor at spline point 0 and adjusting points 1 and 2 out away from the player to show the trajectory. I’m attaching the spline to the actor as I would any other pawn with snap to selected and I have made sure the spline component is movable as well as the attached spline mesh but the blueprint stays at the spawn location instead of following the player. Is there anything special about splines that I need to consider when attaching to an actor?