[Twitch] Networking, and Game Jam Theme Announce! - Nov 13, 2014 @ 2PM ET

Awesome topic :D.
I’d really love to have a better idea of when to use what ‘core blueprints’ for sharing/synching data between players and the state of the gameplay.
For example what should be stored on character state/character pawn/game state/game mode/game instance, and what should be sent to what, if possible in the context of a battle arena game.
Also what are the best methods of transferring data for all players between levels via the game instance and transferring them to new areas.
Another question I’d really love to know the answer to is if there is an easy method of being able to reconnect a player to a world that was randomly generated with instanced objects from the server-and have the client know what objects were spawned and where?