[Twitch] Networking, and Game Jam Theme Announce! - Nov 13, 2014 @ 2PM ET

Any plans for making UObject multi threading easier ? (like creating, destroying, communicating between UObjects over separate threads).

Another question. Is replication multi threaded or everything is just done by single thread ? This is another area which could probably benefit most from multi threading, especially with huge amount of replicated actors and properties on them. (bandwidth aside).

It would benefit but probably server most, where they are not really limited by performance of other systems (like graphics).