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Could you please eloborate on how to replicate data per connection and not per actor?

I mean as of today, if you set COND_CUSTOM, you can manage per actor the replication of the variable but you have no access to the scope of it (connection).

Let’s say you want a replication to only happen for the owner (COND_OWNER) but you want to manage it (COND_CUSTOM)… as of today, I didn’t find a way to do it.
More, let’s say that I want to send the actor life to all his teammates, today replication system doesn’t seems to manage that case.

Can we we some insight on this on how to manage those cases? Is there any plan to manage this in the future?

Thanks,