Chicken
What are the current package sizes for the apps on iOS/Android? Are you still working on reducing mobile package sizes and what is the optimum that you could imagine for a game like Chicken?
I didn’t research this much, but how do you create the flat SMs for a 2D game? Is it (or will is be) possible to just drag in an image file into the Content Browser and import it as some sort of an asset that can immediately be used in a 2D game?
Is it possible to somehow package an iOS game from UE, then take it and “embed” it in a custom iOS app to be able to implement Game Center, iADs on top of it, or some other crazy new iOS 8 feature that the engine doesn’t support yet?