Got a couple of questions?
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Have there been any improvements to translucent materials? I have major issues with render ordering of different StaticMeshes that take advantage of those materials with also some issues with even the polys on a translucent surface.
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Is Epic planning on integrating NVidia’s VR Direct/SLI in the future? is a quote about VR Direct… “Developers can use the SLI to assign multiple GPUs to each eye, and a feature called Asynchronous Warp reduces latency by half. With VR Direct, images rendered with the new GPUs will adjust as gamers move their heads without having to re-render, reducing the stutter effect sometimes experienced when wearing fledgling VR headsets.”.
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Will developers be able to take advantage of NVidia’s VXGI implementation even if it requires contacting NVidia?
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Has LPV been improved for this release?
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Any upgrades to VR support in regards to DK2?
Thanks guys and can’t wait to hear tomorrow what is coming to 4.5!!!