[Twitch] 4.5 Check In, Animation Retargeting and More! - Sept. 25, 2014

Got a couple of questions?

  • Have there been any improvements to translucent materials? I have major issues with render ordering of different StaticMeshes that take advantage of those materials with also some issues with even the polys on a translucent surface.

  • Is Epic planning on integrating NVidia’s VR Direct/SLI in the future? is a quote about VR Direct… “Developers can use the SLI to assign multiple GPUs to each eye, and a feature called Asynchronous Warp reduces latency by half. With VR Direct, images rendered with the new GPUs will adjust as gamers move their heads without having to re-render, reducing the stutter effect sometimes experienced when wearing fledgling VR headsets.”.

  • Will developers be able to take advantage of NVidia’s VXGI implementation even if it requires contacting NVidia?

  • Has LPV been improved for this release?

  • Any upgrades to VR support in regards to DK2?

Thanks guys and can’t wait to hear tomorrow what is coming to 4.5!!!