Man, don’t insult another guy’s work.
About foliage in ue4 though, it is perfectly doable although it is a little bit harder with non directional lighting and/or edited normals.
I am not dying for a new shading model or anything but it would be nice to have a shading model eventually.
What I am dying for and haven’t been able to find workarounds to are the reflective translucency and a method for using reflection probes in dynamic time of day environments.
I say epic is doing an AMAZING job with support and updates and I for sure am not leaving unreal in the foreseeable future.