I’m so happy by UMG function, I have waited for along time for it, replace perfectly C++. How will the new UMG editor go along with c++? I’m new to the unreal ui system, so pardon if the answer is already known/obvious.
And now, I needn’t to use Scaleform as UDK, UMG is more potential than ! I love it !
**1. **?v=HZBUxVsy_1E
2.26’ How to change walls, floors, furnitures matarial easily by UMG and blueprint ?
**2. **?v=rXRTtHkrzeU
1.55’ and 4.15’: 1.55’ How to create material library which used favourably and measure lively( at 4.15’) ?
**3. **://vimeo/79140862
0.38’ If I want to set a static mesh to center viewport, and zoom in to the set position, or show detail ( ex: plans, interrior perspective …) when I choose a house, how will I do?
**4. **://vimeo/79144629
0.44’ Choosing groups building and set layers of them, then showing grou layer menu ( floor layers, interrior layers, perspective layers…)
**5. **://vimeo/64680065
0.27’ Show static mesh menu, and choose once visually to change architecture projects (change, add or remove models - exterior, interior) ?