Are there any plans to implement high-precision text kerning options in UMG?
Specifically, will kerning pairs embedded in imported fonts be respected when drawing text? Or will there be some mechanism by which we can manually define custom kerning for specific pairs of glyphs?
The current text rendering system available in BP HUDs leaves a lot to be desired in terms of tight typography, so it would be pretty awesome if was addressed in UMG.
Bad kerning is bad, m’kay?
Disclaimer: Haven’t looked at the 4.4 preview, so maybe something like is already in the works?