I’d like to see the ability to create more complex things like ‘mesh viewers’ in UMG, basically mini-viewports, and you can dictate what fills them up, how you can manipulate the view with either touch or mouse etc.
A good tutorial on actually creating a HUD both in C++ Slate and using Blueprints Draw HUD is a necessity IMO, not just health bars, but other more complex things too. I’ve hacked some things together before, but they don’t feel very solid. Loading levels directly with buttons, no loading screens etc. It doesn’t feel very solid at the moment but there’s not much documentation out there on how to do it.
Questions:
- Are UMG buttons more responsive than buttons done in Blueprint HUD’s? Often my buttons would be completely unresponsive and I’d have to spam them to get the hits to register.
- Will we see some form of HTML/CSS Editor or integration in UMG? Things like Coherent UI exist already, but they’re very expensive, yet do a lot of the things I sort of expected to see in default UE4 already.