[TUTORIALS] Photons Be Free: Mini-tutorials and other curiosities

If you’re getting a crash it’s best to make a post on the AnswerHub. You can see more information in my signature for this.

I’m not aware of any fracture group issues, but then again, I’ve not really used it so I can’t say for certain. Make the AH post with steps to reproduce, include your call stack along with the Machine ID and Epic ID and I’ll assign myself once it’s in.

Whether the chunk is awake or sleeping it will still be a bottleneck for performance, thus why there is the limit of 2000 chunks per scene. When the fracture mesh is loaded it will load all the chunks and collision bodies, whether the chunk has broken free or not. You can use PXVIS Collision console command to view these collision hulls.