Hi ,
I’m running into a bit of a bottleneck issue. I was hitting the cap of 2000, and so tried to introduce further depth levels to my destructable mesh.
Initially, I used a fracture map to fracture a wall in to large chunks which outline some of the stones in my stone pattern. I end up with say 20 islands. I then have to add those to a fracture group to enable me to voronoi fracture those islands into smaller groups. My plan is that when extended structures are enabled and a dm takes damage, it will limit the number of awake chunks. The problem is, if I try to import any physx object which has used fracture groups, the editor crashes.
Is there anything I can do about this?