I recently noticed that tutorials have the nast habit or registering themselves somewhere. When you copy assets to another project without including these tutorials, the other project will give a warning or an error about missing tutorials.
My own tutorials cause a warning, but when an engine plugin comes with a tutorial and that plugin is not activated in an UE project, it will give a red error during startup.
Is there a way to exclude tutorials from being checked at startup? I know there is the “Tutorials” windows in the help menu that lists them all so there must be a location where I can edit the content of this window.
The plugin thing smells like a bug to me, I haven’t reported it yet but will do so if there is no solution to it