I have a bit of a problem with recovering from ragdoll in a multiplayer scenario. I run the logic on all the clients but on simulated proxy skeletal mesh refuses to get reattached and stays in place while the actor moves away
I have a bit of a problem with recovering from ragdoll in a multiplayer scenario. I run the logic on all the clients but on simulated proxy skeletal mesh refuses to get reattached and stays in place while the actor moves away