[TUTORIAL] Physics Handle / Pick Up Physics Objects

#1 - You’re right, the Other Item Rotation is only set and doesn’t get called into use in the tutorial. I should have mentioned on this step. The reason I set this variable is so I have the option to manipulate the objects rotation later on. I haven’t had time to implement this but I have plans to allow the object to be picked up and then examined by rotating it around.

#2 - This is something I’ve been working on as well but I haven’t quite figured it out yet. Basically what I think needs to happen is the Pickup Distance needs to be set per object instead of having a set distance. This set distance creates a jostle effect when the object is first picked up, or a slight push/pull on something that has constrained rotations like a door.

If you figure this out before I do, please post it here for everyone.

#3 - Ah…replication. :slight_smile: This is also something else I’ve been looking into lately. As of right now this is the results I am getting:

Setting an object to replicate will replicate on the server and client as long as the server player is the one manipulating the objects. If the client manipulates the objects, it is not replicated back to the server.

I’m actively working on this one. As soon as I have an update I’ll post back here.

I hope that answered your questions.

Cheers,

TJ