# \[Tutorial\] - Passing Arguments to a Server During Connection

**URL:** <https://forums.unrealengine.com/t/tutorial-passing-arguments-to-a-server-during-connection/6005>\
**Category:** Community & Industry Discussion\
**Tags:** unreal-engine\
**Created:** [June 13, 2014, 6:48pm UTC](https://forums.unrealengine.com/t/tutorial-passing-arguments-to-a-server-during-connection/6005 "2014-06-13T18:48:25Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![HailstoneRyan](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@HailstoneRyan](https://forums.unrealengine.com/u/HailstoneRyan)\
**Post date:** [June 13, 2014, 6:48pm UTC](https://forums.unrealengine.com/t/tutorial-passing-arguments-to-a-server-during-connection/6005/1 "2014-06-13T18:48:25Z")

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Another quick tutorial regarding the UE4 server from me. This time it may be pretty easy but some people may need this info.

Potential usages for this could be passing player info for use on the server allowing the server to communicate with another API to load player specific information.

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