[TUTORIAL] HUD Scale to Ratio Blueprint function


Since I know many of you will be using Canvas for HUDs I decided to create a helper function that scales any element to fit the viewport size, with offsets.

It can be found in this wiki entry HERE

how would you apply this to the Draw hud x and y make vector 2d or is there another way with this?

Hi, i would also like to know how you apply this function to Draw Texture