7thNoodle,
The FOW-effect is applied through a post-process-volume. In the tutorial it says you should apply to an unbounded PP-volume, but there’s nothing keeping you from using bounded volumes. The main obstacle to use this FOW-solution for a platformer is that it’s written to to visibility checks and render the effect in the Z-plane. Assuming your platformer is some kind of side-scroller you’d have to rewrite the solution to be axis-independent in order for it to work outside the Z-plane.
Cheers,