Just finished up a tutorial this week showing off a pretty neat trick. Hope you guys enjoy it! Don’t forget to like us on Facebook and follow us on twitter!
I have a question do the other Eat3D tutorials work for Unreal 4? I’m thinking of buying some UDK tutorials but i am unsure as to which are still applicable.
@Shoiko - They are still very useful as almost every technique still applies. The VERY few that don’t apply are simply re-worked for the new pipeline.
All of our UE3 DVD’s teach techniques that can be carried over and applied to UE4
Sorry for resurrecting a old thread but this is absolutely beautiful and works perfectly…
However I’m wondering how exactly this would be used for example for multiple collapse points.
Are there perhaps other methods to do this now since this is a few years old?
edit: When I try replacing the “CollapsePoint” Vector3 Parameter with a MPC vector parameter I get the following error:
edit 2: placing a mask rgb between the MPC and the other nodes seems to have gotten rid of the error, not sure how well it’ll work though, seems like a too easy fix.
edit 3: hah, seems to work just fine can’t believe it was actually that simple. Hopefully this can help someone else.