This one is good for complex vertex animation using baked texture information stored in the vertex color channel. Hope this is helpful! Don’t forget to like us on Facebook and follow us on twitter!
There are a ton of things you can do with vertex color. For instance, you can set up a quest system that accesses the green vertex channel of any mesh for interaction FX. This will allow you to apply material visuals to any mesh in world space via vertex color (G) from 1 master shader. We did this before and it saved a ton of time, effort, and performance.
Honestly there are so many things it would probably be impossible to fit them all into a large book. I will try and come up with some interesting ones and pm you.