Tutorial: Blueprint Spline locked sidescroller (e.g. Klonoa / Pandemonium style game)

Great tutorial. I’m trying to implement such a feature for a procedural generated third person endless runner game. I was able to get the player follow a spline in third person (I will implement doding left and right along the spline later, too), but the main problem is, since the player follows tiles which are procedural generated I cannot make one long spline, but one for each tile. The idea was to keep track of the distance along the spline and when the player reached approximately the end of one tile, maybe 90% along its length the character should start tracking to the start point of the next spline given. Unfortunately I’m little bit lost on getting to work the transition of two splines, but probably someone knows a solution for my problem. :slight_smile: