RatBag13
(RatBag13)
October 12, 2015, 1:39am
36
Hi guys !
i’ve followed this tutorial to get exactly that result : move a character (our character in this case) along a spline component … here : no problem.
But (i promise it was fun … maybe not so much) when i hit “play” my character spawn at the world origin : x0,y0,z0 … and he just fall then after maybe 1 or 2 second just disappear …
the problem is after 3 full day of trying to make it work, reading this all post again and again and searching why it doesn’t work i still can’t figure it out …
So please guys can you help me to make it work ?
some precisions :
typing _C in the variable type box doesn’t sort anything .
reading the out pin value of "get world distance at distance along spline " give this “X=0,Y=0,Z=0”.
the value of the float variable “distance along spline” = 0.
i’ve try 5 differents projects (new , empty , sidescroller , with and without starter content = always the same issue)
i link to you a question posted by a member on the answer forum : he as exactly the same issue as mine and have also posted a picture of what we get .
https://answers.unrealengine.com/questions/245091/spline-based-movement-spawning-in-floor.html
This is all the details i’m able to give you right know … if you need more just tell me
thank you to take the time to read me , and maybe found a solution
I had the same issue until I realised that I used “get world distance at distance along spline” instead of “get world LOCATION at distance along spline”.
Hope this helps if it hasn’t been resolved already!