# Tutorial: Blueprint Inventory System

**URL:** <https://forums.unrealengine.com/t/tutorial-blueprint-inventory-system/47567>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [November 15, 2015, 9:14pm UTC](https://forums.unrealengine.com/t/tutorial-blueprint-inventory-system/47567 "2015-11-15T21:14:09Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Blackhole\_Bilbao](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Blackhole\_Bilbao](https://forums.unrealengine.com/u/Blackhole_Bilbao)\
**Post date:** [October 9, 2017, 9:34am UTC](https://forums.unrealengine.com/t/tutorial-blueprint-inventory-system/47567/4 "2017-10-09T09:34:00Z")

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That tutorial is a complete KAOS.  
Bad explained && Croped photos!!

Fookur, for the “Set members in InventorySlot” right click on the blue icon, and expand… this gives you 2 refs for “item” and “slot”.

The tutorial has an error in Pick-up Functionality  
BaseItem

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SphereCollisionEvent

¿WHERE TO ADD THAT NETWORK??  
To BaseInventory?? To BaseItem?? To mycharacter???

Adding to BaseInventory gives an error!!! The target must be the Backpack,… but the Self link cannot be placed.  
Adding to BaseItem cannot be, because the previous function “AddItemToInventory” is inside BaseInventory and uses the variable ItemList.

¿?

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