# Tutorial: Authoring Secondary Animation in Maya and Unreal with Pose Driver Connect

**URL:** <https://forums.unrealengine.com/t/tutorial-authoring-secondary-animation-in-maya-and-unreal-with-pose-driver-connect/1496699>\
**Category:** Tutorial & Course Discussions\
**Tags:** unreal-engine\
**Created:** [December 6, 2023, 2:34pm UTC](https://forums.unrealengine.com/t/tutorial-authoring-secondary-animation-in-maya-and-unreal-with-pose-driver-connect/1496699 "2023-12-06T14:34:57Z")\
**Posts on this page:** 1\
**Showing post:** 28

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**Author:** ![ChrisTheodosius](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/christheodosius/32/782843_2.png) [@ChrisTheodosius](https://forums.unrealengine.com/u/ChrisTheodosius)\
**Post date:** [March 25, 2024, 12:19pm UTC](https://forums.unrealengine.com/t/tutorial-authoring-secondary-animation-in-maya-and-unreal-with-pose-driver-connect/1496699/28 "2024-03-25T12:19:51Z")

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Hi @skyrick!

1. The ue5 json file should work just fine, let me know if you run into any issues with it.

2. I don’t currently have a timeline for blendshape support at the moment.  
When you have a PoseDriver node running inside an AnimBlueprint you can query the curves for each pose of the solver and use that to drive your blendshape. I don’t have a guide to hand, but this example shows using the curve to drive an arbitrary transform.  

3. That shouldn’t impact anything

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