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Turning off the camera for one eye in VR

Hey,
does anyone know how to selectively toggle/manipulate camera for the left or right eye?

There’s some info in this doc about feeding portions of a material to left/right eyes: https://docs.unrealengine.com/en-US/Platforms/VR/StereoPanoramicCapture/QuickStart

Maybe applicable to a post-process material? Hope that helps get you started!

thank you Alex, not exactly what I was looking for, but better than nothing.