# Turning off occlusion culling of a static mesh

**URL:** <https://forums.unrealengine.com/t/turning-off-occlusion-culling-of-a-static-mesh/313023>\
**Category:** Rendering\
**Tags:** occlusion-culling, unreal-engine, flickering, UE4, question\
**Created:** [March 29, 2015, 9:52am UTC](https://forums.unrealengine.com/t/turning-off-occlusion-culling-of-a-static-mesh/313023 "2015-03-29T09:52:47Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Ashkandi](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ashkandi](https://forums.unrealengine.com/u/Ashkandi)\
**Post date:** [March 31, 2015, 3:32pm UTC](https://forums.unrealengine.com/t/turning-off-occlusion-culling-of-a-static-mesh/313023/4 "2015-03-31T15:32:02Z")

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So there is no any way to do it then i guess.

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_[View the full topic](https://forums.unrealengine.com/t/turning-off-occlusion-culling-of-a-static-mesh/313023)._
