@alberto, I don’t want to use intensity for the following reason.
I have setup some lights in a “light rig” (which is really a level). This level is shared with a team of artists. I want some lights to be off by default and it will be up to the artist’s to turn them on via sequencer, in certain situations.
If I set their intensity to 0 in the map (so now they are effectively off), the artists picking up the level will need to know what intensity value to set the lights to. This is counter intuitive.
A better way of working and what I am wanting to do, is have them off (with their correct intensity intact) via a visible parameter. That way when they are turned back on by the artists, the intensity is correct.
@ClockworkOcean - I am not sure what you mean.
Again, if someone can show a working example of what I am trying to achieve, that would be appreciated.