Turning a light off in the level and on in the sequencer?

Can someone show a working example of this happening please?

@alberto, I should have been more clear I don’t want to hide the light by using the intensity parameter.

@ClockworkOcean. If I enable hidden in game in the editor it doesn’t turn off. Only when I use the actor hidden in game param in sequencer. (But I want it to be off in the level without opening up the sequencer)

If I use the visible param in the editor, it does turn off, but then I can’t turn it back on in the sequencer.