I want the light’s visibility state to be on/off both in editor and in gameplay. As we work in editor and render in gameplay mode.
Yes level another sublevel would work using level viz, but that is not going to conform to our workflow.
Visible can be used to not draw the light, but can’t be manipulated from the sequencer.
yea, this is the issue I am facing. It’s interesting how the “actor hidden in game” sequencer parameter, actually hides the light in editor and gameplay mode.