Turning a characters head using animgraph.


I have created a simple anim blueprint that turns the head of a character. I can set the rotator manually and the head will rotate.

But I want to rotate the head from inside the Character Blueprint to make the character look at the player, but I can’t access the HeadRotation variable from there. I have made the variable editable and checked “expose on spawn” but still no go.

The variable should be editable. You have to Get Mesh -> Get Anim Instance -> Cast to BonzoAnimBP -> Get/Set Head Rotation. Cheers~

It works!
Thanks a lot, Denny! :slight_smile:

You are more than welcome! Happy Blueprintin’. :slight_smile: