# Turn system for blendspace

**URL:** <https://forums.unrealengine.com/t/turn-system-for-blendspace/478853>\
**Category:** Community & Industry Discussion\
**Tags:** turn, unreal-engine, rotate, glitch, question\
**Created:** [February 16, 2021, 11:33am UTC](https://forums.unrealengine.com/t/turn-system-for-blendspace/478853 "2021-02-16T11:33:21Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Game\_dev\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Game\_dev\_1](https://forums.unrealengine.com/u/Game_dev_1)\
**Post date:** [February 16, 2021, 11:33am UTC](https://forums.unrealengine.com/t/turn-system-for-blendspace/478853/1 "2021-02-16T11:33:21Z")

</div>

Hello I have a problem with rotate system. I am using Blendspace 2d (not blendspace 1d) and controller yaw is off. When I am looking the charact from the front from the anathor side the character isn’t turning to your camera view side it is glitching. But I want do same system with last of us. Viz when I am looking the character from any side character should turn to your camera view side slowly and with animation. But not automatically. It should rotate when I press w/a/s/d. How can ı do this system (same turn system with last of us )
