# Turn player with mouse/gamepad in VR

**URL:** <https://forums.unrealengine.com/t/turn-player-with-mouse-gamepad-in-vr/378920>\
**Category:** Community & Industry Discussion\
**Tags:** rotation, turn, unreal-engine, oculus-vr, question\
**Created:** [December 10, 2016, 6:48pm UTC](https://forums.unrealengine.com/t/turn-player-with-mouse-gamepad-in-vr/378920 "2016-12-10T18:48:30Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Battlepad](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Battlepad](https://forums.unrealengine.com/u/Battlepad)\
**Post date:** [December 10, 2016, 6:48pm UTC](https://forums.unrealengine.com/t/turn-player-with-mouse-gamepad-in-vr/378920/1 "2016-12-10T18:48:30Z")

</div>

Hi,

I’m working on a first person game with the Oculus Rift.  
It has a basic first person camera movement. You walk in the direction you are looking and you are able to turn your camera with the mouse or a gamepad.  
The problem I’m facing is that when I turn my character with the mouse or controller, the camera doesn’t rotate around its pivot/origin. It seems to rotate around the edges of my player capsule component.  
I’m using the standard first person character blueprint for the rotation.

 ![118165-turnvr.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/9/9/699f159150ae3f533e2ea2835190a9ea659f3379.png)

I already tried to rotate my capsule component and camera with an AddRotation node, but this had no effect whatsoever.

Does anyone know how to fix this?

Best regards  
Battlepad
