Hi there, once I activated friendly fire using that small code, this custom damage calculation is affecting all experiences. I wanted to create a logic switching for certain types of missions or even specific damage sources, damage can be registered within same team, for instance explosions from grenades, abilities, vehicles etc, while keeping weapons with normal damage execution, or vice versa. But I wanted to keep control of this settings via blueprint. Another way that would work for me is adding a gameplay tag to the Ability bp and set friend fire ON/OFF.
Any ideas?