Thank you for this quick fix. Very helpful. But I noticed this is affecting all experiences and I wanted to make friendly fire experience dependent. So, can you share how to expose this variable to blueprints? I was thinking about creating a Custom Application Requirement, but I haven’t found clear instructions about how to actually do it. Maybe there is an easier way. GitHub - tranek/GASDocumentation: My understanding of Unreal Engine 4's GameplayAbilitySystem plugin with a simple multiplayer sample project.
Any help is appreciated.