I am trying to turn off the new build settings for UE 4.25:
Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
Suppress this message by setting ‘DefaultBuildSettings = BuildSettingsVersion.V2;’ in UE4_FeaturesEdit.Target.cs, and explicitly overriding settings that differ from the new defaults.
I suppressed the message by adding that line and then set “ShadowVariableWarningLevel = WarningLevel.Off” within my Target.cs file. Nothing changes and I still get an error for shadowed variables. I don’t get the idea behind this, why is shadowing variables an error? It allows me to rename my function parameters to sensible names instead of things like InItems, InSkills, etc.
How do I turn this setting off?