Turn off acceleration

Hello, I have my character as a floating orb that I am applying a force to, using the Add Force (Target prim), and it takes time for it to get to a high level of speed. Is there a node or setting (or call to char movement comp) that would allow my character to go from 0-100 instantly and from 100-0 instantly. I still need collision checks so adding world offsets won’t work.

To add in slightly more context, my character goes through a tube and I am able to add a spiral force, a forward force, and drag the character closer or further from the walls. When the character gets up to speed, the strength of these forces is different than at low speeds. I am unsure which will be more fun, having the acceleration type controls or the more responsive 0 acceleration ones, but I need to be able to control my acceleration to begin with to try.