# Turn in place rotation point & walk backward flickers

**URL:** <https://forums.unrealengine.com/t/turn-in-place-rotation-point-walk-backward-flickers/479156>\
**Category:** Rendering\
**Tags:** walk, unreal-engine, flickering, Blueprint, question\
**Created:** [February 21, 2021, 6:11pm UTC](https://forums.unrealengine.com/t/turn-in-place-rotation-point-walk-backward-flickers/479156 "2021-02-21T18:11:25Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Philigane1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Philigane1](https://forums.unrealengine.com/u/Philigane1)\
**Post date:** [February 21, 2021, 6:11pm UTC](https://forums.unrealengine.com/t/turn-in-place-rotation-point-walk-backward-flickers/479156/1 "2021-02-21T18:11:25Z")

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Hello,

I have a blueprint where the rotation point in on its tail. So when i turn it turns around it. I use ZQSD and not the mouse for turning so i activate “Orient Rotation to Movement” and deactivate “Use controller Desired Rotation”.

Here the gif : [Zippyshare.com -](https://www52.zippyshare.com/v/UVGN9TiX/file.html)

I have another problem. When i do backward walk my BP is shaking.

Here the gif : [Zippyshare.com -](https://www60.zippyshare.com/v/Dh0fRBZs/file.html)

Here my config :

 ![330423-sans-titre.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/6/3/763a85a13e15d5ae88a0d327769f8a4fad4ecf07.jpeg)

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**Author:** ![Philigane1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Philigane1](https://forums.unrealengine.com/u/Philigane1)\
**Post date:** [February 24, 2021, 9:43pm UTC](https://forums.unrealengine.com/t/turn-in-place-rotation-point-walk-backward-flickers/479156/2 "2021-02-24T21:43:21Z")

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BUMP BUMP.

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**Author:** ![Zilaan](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/zilaan/32/586545_2.png) [@Zilaan](https://forums.unrealengine.com/u/Zilaan)\
**Post date:** [February 25, 2021, 1:35am UTC](https://forums.unrealengine.com/t/turn-in-place-rotation-point-walk-backward-flickers/479156/3 "2021-02-25T01:35:07Z")

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Have you tried to increase the rotation rate in Z to a higher number, 300 perhaps? It’s on CharacterMovement (Rotation Settings)

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**Author:** ![Philigane1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Philigane1](https://forums.unrealengine.com/u/Philigane1)\
**Post date:** [February 25, 2021, 12:37pm UTC](https://forums.unrealengine.com/t/turn-in-place-rotation-point-walk-backward-flickers/479156/4 "2021-02-25T12:37:09Z")

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It obviously correct the rotation point but not exatly. It moves the rotation point but it increases the rotation because the circle radius is the same.

Thanks for the answer btw
