Turn in place rotation point & walk backward flickers


I have a blueprint where the rotation point in on its tail. So when i turn it turns around it. I use ZQSD and not the mouse for turning so i activate “Orient Rotation to Movement” and deactivate “Use controller Desired Rotation”.

Here the gif : Zippyshare.com -

I have another problem. When i do backward walk my BP is shaking.

Here the gif : Zippyshare.com -

Here my config :
330423-sans-titre.png (2078×1594) (unrealengine.com)

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