ok so ive got the look at rotation from the location my character would be to the hit location. its not exactly working…
im still not entirely sure what you are wanting me to do withe the normal you mentioned. i tried to figure out how i could use the rotation from the normal but never could get anytthing to work.
the following is my current blueprint for getting the new rotation. (marker is where the character center location would be.)
I might honestly need a “explain it like i’m 5” short course from someone who understands vectors and rotations better than I do. @Orkney @SkeetonYu