# Turn Based Strategy bugged in 4.9

**URL:** <https://forums.unrealengine.com/t/turn-based-strategy-bugged-in-4-9/331471>\
**Category:** UE Marketplace\
**Tags:** project, example, turn, unreal-engine, marketplace, question\
**Created:** [September 8, 2015, 5:29pm UTC](https://forums.unrealengine.com/t/turn-based-strategy-bugged-in-4-9/331471 "2015-09-08T17:29:26Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Slavq](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Slavq](https://forums.unrealengine.com/u/Slavq)\
**Post date:** [September 8, 2015, 5:29pm UTC](https://forums.unrealengine.com/t/turn-based-strategy-bugged-in-4-9/331471/1 "2015-09-08T17:29:26Z")

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In 4.8 it was fine, the 4.9 version is bugged: Most of the times when pressing PIE, it spawns units in some strange position, often levitating high above floor:

 ![57744-turnbased4.9bugged.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/a/6/9a68775356e099a8d05ecf360047f704412e7e0d.png)

… And unable to control them.  
Reproducible on clean 4.9 “Turn Based Strategy” example project (no migrating from 4.8 or anything, new project compatible with 4.9)

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [September 8, 2015, 8:49pm UTC](https://forums.unrealengine.com/t/turn-based-strategy-bugged-in-4-9/331471/2 "2015-09-08T20:49:04Z")

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Hi ,

I was able to reproduce this and have entered a bug report, UE-20871, to be assessed by the development staff.
