Hello I’m trying to get the player pawn to orbit around a sphere in 3d space while still maintaining pitch control.
(basically, flying around a sphere and able to alter the path on that orbit with pitch alone)
I’m using the Find Look at Rotation from pawn to sphere, and applying that rotation oriented from the side of the pawn.
Everything seems to be working pretty well, but my issue is when I pitch positive or negative too much the whole thing freaks out and re-orients at different pitch orientation.
(ordinary flying outside of this orbit works perfectly btw, with ability to do loops)
Any help is appreciated!