Trying to trigger run behavior tree picking a specific AI in instance Blueprint

Hello, My goal here is to make the player go into a triggerbox and make just one of the two AI here run in a behavior tree, the second one will be triggered with the second triggerbox of course. I’m using the same blueprint for the two AI and the same blueprint for the two trigger box, but I put one variable integer in each blueprint as you can see to make the different, but the issue still here.
I spent all my weekend to resolve this issue without any success. I also try to make different actor tags, but the issue still here too. If someone could helpme, I’ll be very grateful.

Thank you