This may sound a bit confusing. This is what I am trying to do…
Spawn a pick up in the world using SPAWN ACTOR, when an event is triggered.
I have created a “PICK-UP” blueprint that uses “OnComponentOverlapStarted” to detect when it is picked up.
If I place the object and have it on by default, I can pick it up as expected.
IF I try to spawn the object using SPAWN ACTOR and a target location, it get’s triggered immediately upon spawning.
If this makes sense, does anyone have any advice on how to correct this? What am I doing wrong?
I simply want to “SPAWN” objects into the world that the player can pick up.
Thanks in advance!