# Trying to setup Steam multiplayer using EOS in Unreal 5.7

**URL:** <https://forums.unrealengine.com/t/trying-to-setup-steam-multiplayer-using-eos-in-unreal-5-7/2696779>\
**Category:** Programming & Scripting\
**Tags:** Steam, unreal-engine, EOS, question\
**Created:** [February 3, 2026, 8:28am UTC](https://forums.unrealengine.com/t/trying-to-setup-steam-multiplayer-using-eos-in-unreal-5-7/2696779 "2026-02-03T08:28:37Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Cyanide533](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Cyanide533](https://forums.unrealengine.com/u/Cyanide533)\
**Post date:** [February 3, 2026, 8:28am UTC](https://forums.unrealengine.com/t/trying-to-setup-steam-multiplayer-using-eos-in-unreal-5-7/2696779/1 "2026-02-03T08:28:38Z")

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Hello,

I am trying to set up Steam multiplayer using EOS in unreal 5.7 and I am running into a few issues.

First, in most EOS tutorials that i’ve seen the user must first login using a specific login node and that node does not appear to show up in the blueprint editor. There is only “Show External Login UI” and that doesn’t seem to be what I need.

I also get this error at the begining of the log:  
LogEOSSDK: Error: LogEOSIntegratedPlatform: Integrated Platform Steam cannot be initialized without ManagedBy flags. Flags: 0.LogEOSSDK: Error: LogEOSIntegratedPlatform: Integrated Platform Steam failed to get runtime library path.LogEOSSDK: Error: LogEOS: IntegratedPlatform (STEAM) provider failed to initialize. EOS\_EResult: (EOS\_InvalidParameters)

And when I try to create a session I get the following error:  
LogScript: Warning: Script Msg: CreateSession - Cannot map local player to unique net ID

I have setup the project in the developer portal, enabled all of the required EOS plugins and added the required lines in DefaultEngine.ini

Any help would me much appreciated.
