Trying to set up end of round for a box fight with 8 total players.

My friend and I would join my game and the round would start perfectly fine, we got teleported to the individual starting areas, the barriers dissapear once the timer hits 0, but then when one of us kills each other the round doesn’t end. I have tried using the Round Setting device with the End Round option. I would like to have multiple classes to represent different round options for weapons (2-9 are different weapon loadouts, class 1 is default for spectators above the arena). So, along with the Round Setting device, I used a Player Counter that would count the number of players in all classes other than class 1. If the counter ever equaled 1, it would cause the Round Setting device to end the round. This wasn’t working at all, if anyone knows of an easy way to accomplish this it would be greatly appreciated.

Hey Jinx082101,

How are you getting the players to Class 1 when Eliminated ?
Are you using an Elimination Managers Eliminated event to the Class 1 Selectors Change Player to Class ?

Do you have Include Spectators on in the counter ?