# Trying to run "Cursor over event" in particle system

**URL:** <https://forums.unrealengine.com/t/trying-to-run-cursor-over-event-in-particle-system/487353>\
**Category:** World Creation\
**Tags:** particle-systems, unreal-engine, mouse-event, Physics, Collision, question, overlap-event\
**Created:** [August 12, 2021, 8:15am UTC](https://forums.unrealengine.com/t/trying-to-run-cursor-over-event-in-particle-system/487353 "2021-08-12T08:15:46Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Boloto](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/boloto/32/88710_2.png) [@Boloto](https://forums.unrealengine.com/u/Boloto)\
**Post date:** [August 12, 2021, 8:15am UTC](https://forums.unrealengine.com/t/trying-to-run-cursor-over-event-in-particle-system/487353/1 "2021-08-12T08:15:46Z")

</div>

I want to create simple thing.  
When cursor passes over the `actor`, in the corner a sign appears with information about him, like this (cursor on cube).

 ![346142-1.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/7/e/67e085a7826d8087afe4abe85acd61b79c88d0ec.png)

But when I try to doing same for `particle system` nothing happens (cursor on PS)

 ![346143-2.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/2/2/b22f17f35350a5354f20ec823bd5bdef3ee858ad.png)

Some settings:

- Generate overlap events in PS  
blueprint enabled
- PS doesn’t have  
collision module in emitter
- Overlap events in controller enabled I’m also
- Set collision enabled in construction script for PS

`Particle system` has own `On begin cursor over` event, it means (as I understand), that I can implement this mechanic without adding `sphere collison` as child. Or I cant?

Thanks for help!
