So I’ve decided I’ll just form the landscape as best as I can since I have no idea how to turn an .obj into a heightmap, my new problem is that I can’t get the foliage color to look the same as the grass material below it, Blizzard managed to do theirs perfectly, probably because they aren’t working with highly detailed foliage. So anyway, I’d like to know how I can grab the color of my landscape and use it for my texture, don’t just drop a link here to some other topic, because I’ve seen those topics, and I’ve seen how they don’t explain what freaking nodes they’re using, a guy showed me how to do it awhile back, but … I can’t get in contact with him anymore. so DONT link me to some other topic where they explain how to do this, but don’t explain the nodes. - or they expect you to figure out how to do it, just with attaching an image of their material setup.
Here’s an image of how things are looking so far, trees are straight out of speedtree, the lighting of the scene is very bad, and I’m struggling over all.
Side by side comparison; game is on right, UE4 is on left