Trying to redesign Gilneas in Ue4

  1. Make your shadows very soft and not contrasting a lot with the general ground.
  2. Use vertex painting on the ground to make it darker where necessary, Blizzard does this now as well.
  3. Use post processing and color grading
  4. Mess with GI settings as necessary.

IMO, do not worry about the lighting until you get a fair approximation of the geo. Then get a first pass at the sky and lighting.