You said it yourself. The metahuman is not a Pawn but a mundane Actor.
It all stems from inheritance. Actor is the base class, the deeper we go, the more specialised classes become:
- a Character is a Pawn and an Actor
- a Pawn is a Pawn (obv!) and an Actor
- an Actor is just an Actor - it does not know things Pawns or Characters can do
If you try to treat Metahuman Omar Actor who owns the Skeletal Mesh and the Animations as if was a Pawn, they will have no clue what you mean.
If you go Omar’s Class Settings:
You can re-parent it and make it a Pawn and the Try to Get Pawn Owner
should now work.